Anna Cow brought up a theme that has been running through my mind since I read our Make Cycle 1 assignment email, which asks, "Could shattering the parameters of our introductions help us to move more quickly beyond 'you' and 'us' to a space where equity and diversity are hallmarks of a shared 'we'?"
What does it mean to welcome someone, and what power dynamics are at play? Anna distinguishes between the French concept of hospitality, which is "mainly let someone stay without asking money (sleep and live) under one's roof" and the English concept, "receptive and open-minded, welcoming, and it also about parties and meals."
"Hospitality is not in the place it is in the human."
In January, I went to a TedTalk in Baltimore, Maryland, U.S. The theme was "Collisions." Much of the content in the amazing talks had to do with Equity of Access. Ruha Benjamin's TedTalk has stuck with me (as has Jimmy Lin's but for corollary reasons).
Ruha reminded us that "At the heart of discriminatory design is this idea that we can design technological fixes for social crises."
Ruha asks, "Whose voices are missing at the lab bench?"
|Metal studs outside private apts. in London|
What is Discriminatory Design? It is design intended to manage people. Usually, it is intended to manage people who fall into categories that the powers-that-be find to be a nuisance, or worse. It could be spikes to prevent the homeless from sitting, sleeping, or lying down.
It could be creating separate entrances to the same building, one for poor residents and one for the wealthy. It could be benches designed [ostensibly] for one person, or benches so uncomfortable that one can only sit for a few minutes before needing to get up.
Some cities have gotten creative in their discriminatory design, making the designs into "Art Pieces." As the article states, "One cannot sit on these colorful "artistic" objects, strategically placed to give the impression that one can rest, but having the opposite function." The author asks, "Are public places for everyone?"
Clearly, no one in #CLMOOC is purposely using discriminatory design.
But I think it is important in any arena which is inherently entitled, such as an online class, to keep in mind those design elements which might be unintentionally preventing people from feeling included, safe, welcome or welcomed. Like the frog in the pot of water on the stove who doesn't realize that the temperature is rising until it is too late, we can become so immersed in our own experience that we forget what it feels like from different perspectives.
Are there spikes on any of our benches that we were not aware of?
"Hospitality is not in the place it is in the human."
Yesterday I sent out a survey to briefly gauge how comfortable people are feeling with #CLMOOC. Since there are over 2000 people in the Community, and so far 34 have responded to the survey, I can't say that it is a scientific representation, but I have found that anonymous surveys tend to attract a decent cross-section of those who are fairly content and those who have concerns that they haven't been able to express in another arena.
What is one word you would use to describe #CLMOOC right now?
|Are all the prompts connected to connected learning principles?|
|Connected to each other by...what?|
|What's going on? What am I making?|
|When are you going to stop dictating and start involving all of us in designing this?|
|I am pretty sure I officially signed up, but I haven't received a newsletter email yet. Where should I check to make sure that I am actually registered?|
|I do not see a purpose for the "untro" and feel it is a wasted week. It is too deep, too complex. If you want new invitees to feel comfortable in this space, it had better start in an easy to understand manner. What is the purpose of the week 1 make? How would I bring this into my classroom and use with students, or into a staff meeting to use with staff? I just don't see it and I am a creative person. Honestly, this 1st week is a huge potential turn-off to newbies. I'm hoping next week is more practical.|
|How do we build community [based on tweet https://twitter.com/NomadWarMachine/status/613491511989174272 ]|
|How important is it that your experience in the mooc transfer to your classroom? Is the mooc about nuts and bolts or inspiration?|
|I don't know enough yet to have questions.|
|Any representation of clmoocers at ISTE2015?|
|How long does an individual cycle last? Is it only a week?|
|How do we find more equity? (e.g. How do we make this less for "insiders"?)|
|How will I apply this experience in my teaching?|
|Where are we going?|
|Do you really want 2000 people posting their make projects? I posted my intro first night, but now it is overwhelming with un-intros.|
|How long will the links last?|
|How can CLMOOC concepts be made more appealing (obviously relevant and beneficial) to a wider audience, and a broader number of disciplines?|
|Is there enough collaboration going on? or just silos?|
|How do I become more involved and what are examples of transferring CLMOOC experiences in the classroom?|
|How will we get every one to feel ownership of clmooc.|
|Any plans to make this a year-round thing?|
|Where are we heading?|
|Where have all these wonderful people been?|
|How can we get even more people involved?|
|Did anybody think about how this was going to work? It does not seem as if any of the 'organisers' have any expertise. For example, the first 'webinar' was a shambles of people chatting, not a webinar at all, and the first make is ridiculous. I thought this was a community mooc, it's not. The organisers are just up themselves.|
|Must it be visual?|
[Thank you to everyone who has responded or will respond to the survey!]
I will let you do your own analyses of the responses so far.
In the meantime, I challenge us to create solutions to any barriers that might exist in our design, if any.
The following people have responded to design issues very creatively:
Rain City Housing created benches that became shelters:
Michael Rakowitz designed paraSITE shelters as practical solutions and a protest against policies that he felt were harmful to homeless people:
Sara Ross designed outfits that would allow the wearer to circumvent the spikes or discomfort:
Finally, this video shows how a community in Oxford worked to create a sense of place where people would WANT to be, rather than using speed bumps and negative architecture to try to control people. "A painted "street carpet" was used to slow down speeding traffic and create a greater sense of place...Rather than forcing drivers through physical features like speed humps, and making pedestrians feel they can't use the space, it makes them aware of their surroundings and the street as a place for people."
I am playing devil's advocate here. Are there ways that we can create more of a sense of place in #CLMOOC?
Are there ways we can more creatively make this experience more equitable? More welcoming to new players?
Can communication be improved somehow? Does it need to be improved? Does it need to be more equitable?
Are there inherent design issues that we can improve?
No experience can be or will be positive and productive for every player. But since we are asked to create "a space where equity and diversity are hallmarks of a shared 'we'," I think we need to at least ask the questions.
What do you think?
Peace in the questioning,